Copy(const Surface &objsrc, Rect *dst=NULL, Rect *src=NULL) | Yukino::Surface | |
Copy(const Surface &objsrc, int x, int y, Rect *src=NULL) | Yukino::Surface | |
Copy(SDL_Surface *srfsrc, Rect *dst=NULL, Rect *src=NULL) | Yukino::Surface | |
Copy(SDL_Surface *srfsrc, int x, int y, Rect *src=NULL) | Yukino::Surface | |
Create(int w, int h, int bpp, dword fps, int cols, int rows=1) | Yukino::Sprite | |
Create(int w, int h, int bpp, dword fps, vector< RectAux > &frames) | Yukino::Sprite | |
Yukino::Surface::Create(int w, int h, int bpp) | Yukino::Surface | |
Fill(Uint32 color, Rect *rect=NULL) | Yukino::Surface | |
Free(void) | Yukino::Sprite | [virtual] |
GetActFrame(void) const | Yukino::Sprite | [inline] |
GetFPS(void) | Yukino::Sprite | [inline] |
GetFrame(word i, Rect *frame) const | Yukino::Sprite | [inline] |
GetNumFrames(void) const | Yukino::Sprite | [inline] |
Load(const char *file) | Yukino::Sprite | [virtual] |
Load(const string &file) | Yukino::Sprite | [inline, virtual] |
NextActFrame(void) | Yukino::Sprite | [inline] |
operator=(Sprite &obj) | Yukino::Sprite | [virtual] |
Yukino::Surface::operator=(Surface &obj) | Yukino::Surface | [virtual] |
Paste(Surface &objdst, Rect *dst=NULL, Rect *src=NULL) const | Yukino::Surface | |
Paste(Surface &objdst, int x, int y, Rect *src=NULL) const | Yukino::Surface | |
Paste(SDL_Surface *srfdst, Rect *dst=NULL, Rect *src=NULL) const | Yukino::Surface | |
Paste(SDL_Surface *srfdst, int x, int y, Rect *src=NULL) const | Yukino::Surface | |
ResetTime(void) | Yukino::Sprite | [inline] |
Save(const char *file, const char *texture) | Yukino::Sprite | [virtual] |
Save(const string &file, const string &texture) | Yukino::Sprite | [inline, virtual] |
Yukino::Surface::Save(const char *file) | Yukino::Surface | [virtual] |
Yukino::Surface::Save(const string &file) | Yukino::Surface | [inline, virtual] |
SetActFrame(dword frame) | Yukino::Sprite | [inline] |
SetColorKey(Uint32 color=COLOR_PINK) | Yukino::Surface | |
SetFPS(dword fps) | Yukino::Sprite | [inline] |
SetFrame(word i, sword x, sword y, word w, word h) | Yukino::Sprite | [inline] |
SetFrame(word i, const Rect *frame) | Yukino::Sprite | [inline] |
SetFrames(vector< RectAux > &frames) | Yukino::Sprite | [inline] |
SetNumFrames(int cols, int rows) | Yukino::Sprite | [inline] |
SetNumFrames(int numframes) | Yukino::Sprite | [inline] |
Sprite() | Yukino::Sprite | |
Sprite(int w, int h, int bpp, dword fps, int cols, int rows=1) | Yukino::Sprite | |
Sprite(int w, int h, int bpp, dword fps, vector< RectAux > &frames) | Yukino::Sprite | |
Sprite(const string &file) | Yukino::Sprite | |
Sprite(const char *file) | Yukino::Sprite | |
Sprite(const Sprite &obj) | Yukino::Sprite | |
Surface() | Yukino::Surface | |
Surface(int w, int h, int bpp) | Yukino::Surface | |
Surface(const string &file) | Yukino::Surface | |
Surface(const char *file) | Yukino::Surface | |
Surface(SDL_Surface *surface) | Yukino::Surface | |
Surface(const Surface &obj) | Yukino::Surface | |
Transform(void) | Yukino::Surface | |
Update(dword time) | Yukino::Sprite | [inline] |
~Sprite() | Yukino::Sprite | |
~Surface() | Yukino::Surface | |